emby

Thursday 9 October 2014

Leading up to the date.

After an oddly long summer of working two jobs and moving house, I've been able to come back to the blog and give you my progress on the game.

First things first, I've added all my design assets into the game. There are a few tweaks to come but as it stands, the game works fine as it is. Here's a run down of the level:

Ella starts off with button prompts telling her what to press to move.
Moving on she has to jump across some gaps in the floor due to not being able to fill them in.
After this, she talks to an NPC to receive an objective.
Ella then has the ability to pick up the brush to fill in objects.
From here she can help out the NPC and free his friend from the house by filling in the door.
After this, Ella hits a checkpoint to save her progress.
Then after another jump there's a gap just too big for her to leap across.
She uses the paintbrush to make the gap small enough to jump past.
End of tutorial.

So it's short but sweet. It give's the necessary information to the player for progression without inundating them with tasks and objectives to fill. There's no lives so the player has no pressure to perform outstandingly (even I die on occasion) and the checkpoint gives the player opportunity to start from a progression point rather than the beginning of the level again.

Here's some screen grabs of a few new things:







No comments:

Post a Comment