emby

Tuesday 14 October 2014

Finishing up and story time!

Everything that I wanted to happen has now happened. I would have liked to add a second level to the end of the tutorial stage but I thought it would be just more of the same just with different art which I felt was a little unnecessary given that the tutorial wasn't the way I wanted it exactly. In the end I think I've got across what I set out to do.

Here's a little breakdown of the story for those who're interested, I believe I haven't outlined it yet...
Ella, a young girl with a passion for painting, falls asleep one night and accidentally knocks over a pot of white paint on to the art she's just completed. In her dream she falls into the painting to find that parts of her world are covered in white paint, blocking them out. In the opening scene, Ella stumbles across a magical paintbrush which gives her the power to paint back over the white paint, fixing the various parts of the world. It's her task to help the people of the world in restoring it back to proper order.
If you're really interested in playing the game for yourself then have a wander over here. It's optimised for Google Chrome browser so I'd recommend using it in that!

If you can't physically play the game (if you're on a phone or tablet for example), head on over here to check out my presentation video of the final piece!

Saturday 11 October 2014

Final additions

So I'm coming down the last couple of additions to the game and I've added some further prompts to explain what things are to players, for example, what a checkpoint does and what that mysterious bucket is in the top right hand corner of the screen.

Also if you had noticed, last post I showed some screenshots without any trees. My reasoning behind it was that with the NPC's and the cottage, and other things on the screen, it just looked horrifically cluttered and it just wasn't working design wise. I've since updated it so it now has hills and I feel it looks more like the player is approaching something rather than being lost in the woods. That's my two cents about it anyway.

Here's a couple of the prompts that you'll see when playing the game!





Thursday 9 October 2014

Leading up to the date.

After an oddly long summer of working two jobs and moving house, I've been able to come back to the blog and give you my progress on the game.

First things first, I've added all my design assets into the game. There are a few tweaks to come but as it stands, the game works fine as it is. Here's a run down of the level:

Ella starts off with button prompts telling her what to press to move.
Moving on she has to jump across some gaps in the floor due to not being able to fill them in.
After this, she talks to an NPC to receive an objective.
Ella then has the ability to pick up the brush to fill in objects.
From here she can help out the NPC and free his friend from the house by filling in the door.
After this, Ella hits a checkpoint to save her progress.
Then after another jump there's a gap just too big for her to leap across.
She uses the paintbrush to make the gap small enough to jump past.
End of tutorial.

So it's short but sweet. It give's the necessary information to the player for progression without inundating them with tasks and objectives to fill. There's no lives so the player has no pressure to perform outstandingly (even I die on occasion) and the checkpoint gives the player opportunity to start from a progression point rather than the beginning of the level again.

Here's some screen grabs of a few new things: