emby

Thursday 29 May 2014

Mechanics build

After having the design assets build shown off I've gone into making a mechanics build where I've added the core mechanics of the game. Now bear in mind that is incredibly early at this stage and there a couple of initial tweaks I wanted to start with because they weren't working for me. For example the controls now work as 'AWD' (I don't need 'S' for crouch in this instance) rather than the arrow keys. They were too clunky to use and too far away from the rest of the keys to have any sensible function.

I added an encounter with an NPC (in this case he's a rectangle, placeholders right?) where you can talk to them to get instructions on what to do. I've also added two types of events where Ella has to repair a door and a gap in the floor to progress. Bear in mind there are likely to be bugs in this build but I just wanted to get a core idea on the screen before I refine it down.

Here's the mechanics build so go and check it out!


Thursday 8 May 2014

Updates!

The web address I linked last post has now been updated to add something cool! Now, Ella has the ability to pick up the brush and walk around with it. Granted she can't actually do anything with it but it's enough to show an event in the game which players will encounter early on.

Go take another look at it here: Click Me


Friday 2 May 2014

Parallaxing and prompts

So last post I talked about adding control prompts to help the players figure out the controls. I was going to just have a sign or just a flat image on the screen with the controls but I thought it would be a little quirkier to have the buttons appear above Ella's head and press a couple of times to inform the player that they need pressing to do anything.

So I've put that in the game!


That and I was walking around the stage and found that the background all seemed a little too flat. Everything moved together and it didn't have and physical depth to the level so I've discovered a little feature called Parallax in Construct 2 where I can move different layers at different rates. It makes it look pseudo 3D which is pretty cool in my opinion!

Check it out here: Click me!