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Saturday 16 November 2013

More Research

These last couple of posts have been a case of going through my list of research and posting up what I had at the time. I've altered the dates so they show roughly around when I was looking into things so at least there's a bit of a thought process. This post, however, will look completely off topic.

I found this article online a few days ago while rummaging around in my bag of Google hyperlinks relating to the search term 'charming game'. It's a review of the game Foul Play, which is possibly the most British game. Ever. I can't fully explain it without showing you so head on over to YouTube to take a look at the hilarious and yet incredibly entertaining gameplay of Foul Play.

Having spent the past few weeks failing miserably at modelling and texturing in Maya (I know it's not that hard but I'm new here okay?), I started to eye up simpler solutions to my woes. Here is Foul Play, a side scrolling brawler, where the gameplay revolves around a one Baron Dashforth in his attempts to regale the stories of his Daemon hunting days to a theatre audience. This entertaining game is a little break from the norm when it comes to the typical conventions of charming but it still has some wonderful elements. An interesting narrative, describes the story to the player as they progress through each stage whilst beating up baddies and racking up 'Splendid!' combos. Also the simplicity of having the backdrops and scene props fall into place and drop down really adds to the feel of the game.

Here's some screenshots for you to have a butcher's at:




So linking this into work I want to be doing, I'm thinking of maybe a side scrolling game so it's easy enough to control and build without having to develop a full 3D environment should be a good springboard from here. Whether this is something I'll apply to other games to try and change the tone of them or whether this is just something I'll work on from scratch is a story for another day I suppose.

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