So there's more iOS games than I remember which have the same appeal so I've decided to go off track a little here and direct my attention to where it looks like 'charm' has been applied to a currently existing franchise. I'm using F1 Race Stars in my Contextual review so I thought it'd be appropriate to put it in here.
In case you weren't aware, Codemasters make both the 'F1 (Insert year here)' titles and 'F1 Race Stars', the latter of which is, basically in essence, Mario Kart. This led to the team who developed the F1 games, applying an alternative style to their popular F1 title, making it a totally different game in its entirety.
Aaaaand here's F1 2013 for a little comparison:
Yeah you can see the difference...
What..? You can't? We'll pretend that the obvious needs pointing out then shall we...
So quite obviously the art style is vastly different in comparison, even just looking at the racer models, the difference is clear. Having the lower polygon models for the 'Race Stars' racers definitely gives off the charming feel, not to mention the colours are much brighter and have much less gritty realism about them when put against the 'F1 2013' title. Even the gameplay (which is hard to show here so just click this
link to take a look on YouTube) has a more 'karting-esque' feel to it. Codemasters officially said that they were looking for F1 Race Stars to be more about 'entertainment' than 'simulation' which definitely gave them some room for creativity here.
From this one example, it seems that, when applying certain aspects to games, it can drastically change the outcome of the tone and feel of how it plays, looks and sounds.
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